Gurps pyramid free download 4plebs






















Roleplayer Archive Download. Back when Pyramid was an online 'zine instead of a monthly PDF publication they used to publish a half-dozen articles every week, and each week an average at least one of those articles was made available as a free sample.

Pyramid as a 'zine is long gone, but those free articles are still available if you know where to look. You can find the the archived listing of Free Pyramid Articles here. You can even still find one of my articles hidden away there. So I was feeling a little nostalgic and dug up these old covers that never were. Hover over them to see the covers that were actually used.

At least for the first four I think we can all thank our lucky stars that the new cover designs came about. SJGames maintains a very comprehensive GURPS Books Index on their website, and while that index is comprehensive it is, however, just a text index and hasn't changed much in well over a decade other than adding new books to the list!

Each cover is linked back to SJGames webpage for that book, so it serves as a true index of their books. It also includes covers for previous editions of the books, which SJGames don't have displayed on their website anymore, and the back cover of almost every book which SJGames has never made available.

I also made up some Wallpaper based on these webpages. There are 4 different versions, two 3rd Edition versions in x and x resolution and two for 4th Edition in x and x resolution. Traveller Starships Geomorphs is a PDF which contains hundreds of map tiles which can be combined to create large maps for starships, bases, and buildings for use in a modernish or sci-fi campaign.

While his PDF is an amazing work, it has one fatal flaw - it was only available in PDF format, making it difficult to combine the tiles on a computer to create larger maps, to use his tiles in VTT software, or to use a hex grid with the maps since the PDF contained only a square grid. Well, no more. I converted the entire PDF into PNG image files with a transparent background, allowing you to combine the tiles and to use a hex or square grid underlay or overlay as you desire.

I then went on to add many of my own tiles to the archive. And since that wasn't enough I have continued on, adding whole maps designed with these tiles. Many of these maps are available in PNG format on my Geomorphs page, ready to download and use as-is. The Random Dungeon Generator can create an entire dungeon, complete with stationed monsters, wandering monsters for random encounters, and treasure.

I can take no credit for this project other than hosting it on my website; it is written and maintained entirely by Emily Smirle and Kyle Norton with some help from others.

You can download the entire project for local use from GitHub. Or you can Enter the Dungeon to start adventuring. There are still some bugs and a lot of features that the authors intend to add. You can read about them and join the discussion on the thread at the SJGames Forums.

It is a rough estimation of how tough the party is and how tough monsters are, helping to balance monster encounters. It comes from the article It's A Threat! Generosity will affect the amount of Treasure seeded in the rooms.

The higher the generosity, the more the treasure. Px Per Yard can be set to a small number say 5 or 10 to get a good overview of the dungeon and then set back to 50 or higher to get a full resolution of the map without changing the layout of the map.

The Dungeon Layout is seeded from the Dungeon Name. Changing the name will change the rooms and hallway layout. In fact, while changing many of the settings can cause the dungeon layout to change, if you change the setting back to its previous state the dungeon layout will also return. Sometimes changing a setting will cause the map to cycle between different hallway layouts, but it will eventually cycle back around if you continue to change settings back-and-forth.

Requires the Microsoft. NET framework. In addition I have the quite a few Optional Rules which can be used with or without the spreadsheet. It is written using Excel , and takes advantage of many Macros for some added functionality. Recently I've released the Version 2. This version has significant improvements over the previous version, chief among them is the ability to handle Smaller SM and Reconfigurable Systems. Additionally the design has allowed for numerous small improvements.

I've worked out most of the issues with macros, and incorporated many of the macros into the OpenOffice version of the sheet. I plan on adding further improvements as time permits. Well, I've had this kicking around for a long time. No, I mean a l In fact, I think it actually helped me with the playtest. I put it on the back burner, and worked on it on and off over the years.

I'd thought about releasing it, but took one look at SJGames Game Aids License and my eyes began to water uncontrollably.

I don't even think I'd thought about this sheet in over a year, then one day I look at the Daily Illuminator and I see that SJGames is doing away with their Game Aids procedures and my jaw almost hit the floor. So what is it? It's an Excel Spreadsheet. No, it doesn't work with Open Office at least, it didn't last time I tried, which was a long time ago. Why roll dice at all? This spreadsheet generates an entire page of pre-rolled dice. Each page has two tables on it, each table has rows and columns labeled A-Z.

If you print these out you can use them on a car ride or on the bus; one player simply calls out a row and column and the other player looks it up. You can then cross off the result once used.

If the result is already used start looking around it clockwise, starting with the square above it and moving around the square until an unused result is found. In the upper-left of each of the two tables you can select 1d6, 2d6, or 3d6 results to fill the table. You can re-roll the tables by pressing F9 or selecting a different die.

The excel version also has a macro which will force a recalculate before printing, so you won't have to do it manually if you'd like to print out multiple pages. Between the tables is a selector that says Random: Distribution. If you leave it on Random: Distribution the sheet will take the possible combinations of 3d6 and distribute them across the table three times, using random rolls to fill in the leftovers.

If you change it to Random: Rolls it will fill the table with random die roll results. This means that the table is fully random and that some results may come up more or less frequently than they "should," so you could generate a table with no 3's but six 18's, or vice versa. In addition you can select AZ instead of the die results. This will distribute all the AZ letter combinations through the table, creating a key.

If you are worried about the players looking ahead on the key to find out what their next roll is you can print the key on the back of the page with the table they're using so that players have to flip the page over in order to make a die roll. Or you can have Player A read out his key for Player B to look up on his roll table and vice versa.

If you're like me coming up with a decent name for a character can be tough, and just coming up with reasonable names for NPC's is a pain. It generates an entire page of over names, all based on the U. Census data. The names are weighted by frequency, so more common names come up more often. The HTML version is based on the same data. I believe the original text for this came from a meme, so have no idea who to credit. Cards as Dice discusses ditching the dice altogether and creating a card deck out of playing cards to replace them with.

This article details point background skill lenses that can be added to a character to flesh them out, either during character creation or in-game. Also available in PDF format. This chart presents the ranks of all five branches of the U. Optional rules for Unreliable, Self-Control, and Resistant. Short, sweet, simple. More Talents , including Jack-of-All-Trades.

All are different ways of trying to simulate essentially the same thing. The d6 Roll Tables show you the chance of attaining a given roll on any roll from 1d6 up to 20d6. It grew to where I had added in page references, difficulties, attributes, and finally defaults for all the skills in the Basic Set. Now a version of my file is available for free download - and to tell you the truth I like the official version better than my original, so I've pulled my originals from the site.

The only thing that's left is the Complete Alphabetical skill list, which contains all the skills from the Basic Set, including specialties, defaults, attributes, difficulties, and page references. These can be useful for starting a lower point DF game or for adding Mixed Profession templates into a point game.

I created these charts using the Flowchart maker located at Draw. You can download the XML source files and load them at that website to see how I made them, modify them, or even make your own prereq charts.

I rather liked the article, but thought to myself "That's a lot of die rolling. I wonder how hard it would be to automate this? Originally compiled by Karl Gallagher as a convention handout. I've since modified, adding a little information and turned it into a PDF for printing. This PDF is intended to be a quick cheat sheet with the most vital information for combat laid out on a single page.

This file was written by Edward Easton a. El Guapo. He deserves all of the credit. The original compilation was presented on the now defunct gurpswiki. Zen and the Art of Power Structure Maintenance. Creatures of the Night: Giant Cicadas. Pyramid Pick: The Latest from Cheapass. Suppressed Transmission: Six Flags over Roswell.

Supporting Cast: The Clanking Horror. Supporting Cast: Job, Undead Historian. Corporeal Player's Guide Designer's Notes. Supporting Cast: Hazran, Crusading Dragon. Warehouse The Pentacle Processor. Supporting Cast: Arturo Dellamanteri. Magic Explained! Creatures of the Night: Plague Zombies. Medieval and Fantasy Missile Weapons. Celestials in the World of Darkness. Creatures of the Night: The Llorona. The Chess Advancement Society of America.

Now That's a Knife! Uncle Albert's Catalog Supplement. Won't You Have a Brownie? Chainmail -- Why Bother? They Shall Not Pass! Creatures of the Night: The Wolfsbanner. Oh My God! They Got Johnny! Supporting Cast: Odin, King of the Aesir. Designer's Notes: Munchkin 2: Unnatural Axe.

Adventure Pizza: Hunting The Griffins. Pyramid Review: Seven Strongholds for d Adventure Pizza: Slave to the System. Cinematic Points! Nonhuman Rights in the Transhuman United States. Supporting Cast: Sargent Emmet Wilson. Adventure Pizza: Mutiny in the Bounty Bay. Creatures of the Night: Naked Mall Rats. Designer's Notes: Ethereal Player's Guide. Supporting Cast: Amnerestes and Klathedros. The National Technical Intelligence Bureau.

Supporting Cast: Well-Meaning Nuisances. Supporting Cast: Frederick Townsend Ward. Supporting Cast: Franz Anton Mesmer. Characters for ''Strange Bedfellows''. Strange Bedfellows Expanded -- Part I.



0コメント

  • 1000 / 1000